#pragma once

typedef struct {
  float x;
  float y;
  float width;
  float height;
  int turnDirection; // -1 for left, +1 for right
  int walkDirection; // -1 for back, +1 for front
  float rotationAngle;
  float walkSpeed;
  float turnSpeed;
} player_t;

extern player_t player;
void movePlayer(float deltaTime);
void renderPlayer();
